A PC version could be released on Desura soon too.
Wednesday, April 2, 2014
Thursday, March 20, 2014
Chilie is (almost) done and step into the polishing stage now. For the ones interested in beta testing have a look here :
Subscribe to my Android Beta Community : https://plus.google.com/communities/105027962642504348713
Or ask for an upcoming IOS Beta version (ad hoc) here : chilie.help@gmail.com
Subscribe to my Android Beta Community : https://plus.google.com/communities/105027962642504348713
Or ask for an upcoming IOS Beta version (ad hoc) here : chilie.help@gmail.com
Friday, January 17, 2014
Monday, January 6, 2014
When playing Chilie, you (or your kids !) will be faced with two main gameplay illustrated below on that new screenshots.
The first one is a QTE gameplay wherein you should swipe or press keyboard keys according to arrows (red one first) before time left (time displayed by the white underneath line).
The second gameplay shown on the other picture is the calculation gameplay. You have to swipe (or press keys on PC) in a direction according to colored arrows values, to change and work out the variable number (value 1 here amidst arrows) in order to reach the goal number (displayed on the middle of the screen).
At least, the player should find some hidden bonuses during animation sequences to assist him during gameplay.
This is basically all about gameplay, but of course some variations are done along the adventure to break the repetitiveness, as well as an increasing difficulty.
I hope some of you will enjoy that small journey.
The first one is a QTE gameplay wherein you should swipe or press keyboard keys according to arrows (red one first) before time left (time displayed by the white underneath line).
The second gameplay shown on the other picture is the calculation gameplay. You have to swipe (or press keys on PC) in a direction according to colored arrows values, to change and work out the variable number (value 1 here amidst arrows) in order to reach the goal number (displayed on the middle of the screen).
At least, the player should find some hidden bonuses during animation sequences to assist him during gameplay.
This is basically all about gameplay, but of course some variations are done along the adventure to break the repetitiveness, as well as an increasing difficulty.
I hope some of you will enjoy that small journey.
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